The same mechanism of action Barbarian whirlwind the scene covered exhaust barbarian with the 1888's hit back with the belt on the vampire effect, EHP able to do not spike almost die of the body
This is a barbarian, even 10MP can still pull wholesale jerseys up a map of the elite together away A secret
So these two skills 105 are slashed
Finally, stress, the vampire and trigger coefficient unrelated injury-related
The second are skills triggered classes:
Mechanism is simple: the chance to trigger each hit = the skill trigger factor
The Barbarians exhaust, for example: 2.00-2.22 attack speed, each small whirlwind 20-hit, crit 60% (dual wielding attack speed crit Saiyan easily reached)
With explosive runes each exhaust can reply to: 15 0.08 20 0.6 = 14.4 points anger
A 84-speed pro-son Manzi (the Saiyan 20 + equipment 24 + sprint 40) can throw six small cyclone every 6 seconds
(This data may not be accurate and authoritative 2014 world cup jerseys information not found, only the street stuff, everyone will see the Parkour small whirlwind the number of running speed relationship separate personal cottage testing [])
That, alone in a small whirlwind, only hit two monster pro-son Manzi will be able to get 28.8 rage / sec, unlimited Saiyan only need 25 rage / sec to maintain
Techniques properly, the full unlimited Saiyan is entirely colombia jersey feasible, especially high-MP
It can be said, no small whirlwind, the dual cyclone pro son Manzi could not be so Guards
Nonsense, so much to write directly Conclusion per second proc effect can be simply expressed by the following formula:
The skill trigger factor skills per second hit count effects
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